https://zdoom.org/downloads GOLDEN SOULS 2 - 1.4 WARNING Save files are NOT compatible between different versions of the mod. _____________Changelog___________________________________________________ Changelog ___Map Changes____ -MAP01 "Green Plains *Removed teleport from the second coin, added some platforms to jump back to the bridge. -MAP06 "Calescent Castle" *Tweaked Big Coin jumping section near indoor moving block *Tweaked hallway after the cannons *Removed the Red Plant in the final section before the boss door -MAP19 "Pumpkin Pathway" *A sign now informs the player that there are in fact 3 secret exits in this map. -MAP21 "Venom Villa" *Fixed being able to jump through small holes in the wall and break the switch puzzle (Thanks, Icarus!) -MAP22 "Fort Phantom" *Reworked section with moving spike pillars to be less frustrating -MAP23 "Pretty Petals Peak" *Fixed Exit switch not using the correct texture -MAP24 "Mount Mirror" *Tweaked final platforming section so it requires less precision (Near the Mancubus spawn) -MAP31 "Crescent Moon Manor" *Fixed door texture alignment in the first outdoor section -MAP32 "Tower Rewot" *Added some pillars in the inverted starting section that make it easier to reach the doors -MAP39 "Demonic Den" *Fixed exit using wrong switch texture -MAP44 "Silhouette Sunset *Tree near the first checkpoint now correctly display as pitch black like the rest of the map *Fixed the placement of several ceiling plants in the underwater section *Fixed vine hole not displaying the correct skybox in the underwater section -MAP47 "Spider Mansion" *Fixed alignment of several wooden ceilings -Hell World Map *Fixed texture alignment near slopes ___General___ *Vader is in the game credits under the Sprites section (he was credited as KDIZD team and not individually before) ___Balance Changes___ -Regular Enemies *Several enemies must now be in a certain range to shoot at you (No more getting shot by random projectiles across the map!) *Cactuses now ignore the +FASTMONSTERS flag *Spike Throwers' don't disappear anymore after their gib death animation. -Bosses *A certain Cyberdemon servant now has half the health he had before (Not spoilers!) *Final Boss and several other bosses now ignore +FASTMONSTERS flag *Final Boss can no longer spawn Hierophants and Revenants *Final Boss can no longer be stunlocked with the Star Starshooter's Alt Fire