=========================================================================== Advanced engine needed : GZDoom, QZDoom Primary purpose : Single+Coop play / Deathmatch / No levels included =========================================================================== Title : Xim's Star Wars Doom Filename : Xim-StarWars.pk3 Release date : 2/25/2019 Author : Tim "Xim" R Email Address : icewarrior68@hotmail.com Other Files By Author : Misc. Author Info : Description : Here's another Star Wars/Dark Forces themed mod for GZDoom. I was inspired by previous Star Wars doom mods, especially Ceejay's one for EDGE. It replaces Doom's weapons, enemies and (almost all) decoration objects. I haven't quite gotten around to ZScript yet so this mod is still in DECORATE. Most projectiles are 3d models of Star Wars blaster effects. Gameplay is changed quite a lot, there aren't any hitscan attacks but projectiles typically move quite fast. Infighting is also extremly rare and only happens between imperials, aliens and bounty hunters (they won't attack their own team). The Icon of Sin is also replaced with a more traditional boss enemy... Emperor Palpatine! Additional Credits to : ID SOFTWARE Doom, Doom 2, etc. LUCASARTS Dark Forces, Dark Forces II: Jedi Knight, Jedi Outcast, Battlefront BIOWARE Knights of the Old Republic ROGUE ENTERTAINMENT Strife: Quest for the Sigil RAVEN SOFTWARE Heretic, Hexen WOOKIEPEDIA (https://starwars.fandom.com) Weapon names and information CEEJAY (https://forum.zdoom.org/memberlist.php?mode=viewprofile&u=4543) Forces.wad (sound & sprite rips) GARRETT GRANGER Star Wars for DOOM2 (sound & sprite rips) JUAN22IZEL (https://www.youtube.com/channel/UCd2UPaei0jpqX5S4yvN5afQ) DarkForces.pk3 (blaster models, sound & sprite rips, decorate code) SCUBA STEVE Lightsaber MARV MAYS (kamikaze@bright.net) Hoth Trooper model PATRICK HASLOW (pod15@owc.net) Tusken raider model PATRICK HASLOW (pod15@owc.net) & MATTHEW HALLARON (mhallaron@yahoo.com) Scout/Biker Trooper & Sentry Droid PETER KLASSEN (ppklassen@aol.com) & JERETH KOK (jereth@alphalink.com.au) Jetpack Trooper ALLEN NEWMAN (magicaldf@geocities.com) Concussion Commando GHASTLY_DRAGON & CAPTAIN TOENAIL Jetpack/Flying decorate code HORRORMOVIE GUY (https://forum.zdoom.org/memberlist.php?mode=viewprofile&u=8529) Boss decorate code from Bratwurst-Monsters and Mother Demon gameplay mods NMN Sniper Rifle edited from Fusion Cannon from Zen Dynamics D3ATH STALKER Light saber decals edited from Doom Incarnate's hatchet decals =========================================================================== * What is included * New levels : None Sounds : Yes Music : Yes (Title, Intermission and MAP01) Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : DOOM2 Map # : Single Player : Designed for Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Not tested Other game styles : None Difficulty Settings : Gameplay may be harder, so you might want to tone it down one level then you're used to * Construction * Base : Used files from various Build Time : Approx 1 month, including updates Editor(s) used : SLADE, Paint.NET, Audacity Known Bugs : Some enemies don't have attacking rotations, blasters can't shoot between some narrow areas, blasters don't always leave decals on walls May Not Run With : Anything but Q/GZDoom with DOOM2.wad Tested With : GZDoom v3.7.2, QZDoom v2.1.0 * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * ftp://archives.gamers.org/pub/idgames/ and mirrors https://forum.zdoom.org/viewtopic.php?f=43&t=63652